![]() This is ore distributions for the v6 mapgen, as of 5.1.0. This is the ore distribution for all mapgens except v6, as of version 5.1.0: I hope this mod provides hours of adrenaline-filled games and challenges in your world. No ores are generated between Y = 65 and Y = 1024 inclusive. GitHub - Cr8zyIc3/ethereal: Ethereal mapgen for Minetest Cr8zyIc3 / ethereal Public Pull requests Actions Security Insights master 1 branch 0 tags Cr8zyIc3 initial Load ab346b7 on 2 commits Failed to load latest commit information. This is a simple mod, made by those who are still learning to program in 'Lua', and likes PVE battles. But if you use custom map generator settings (most notably, the v7's floatlands), a custom modded map generator or the fractals map generator which generates stone at these extreme heights, you can find plenty of all ores at this height. This means you won't find any ores in the map generators v5, v6, v7, valleys and flat at default settings because no stone is generated so high. Note that ores still require stone to be generated at all. Unlike the underground ore generation ores will not gradually become more common as you go higher because they are common at Y=1025 or above already. ![]() This module provides the ethereal map generator enhancer, adding many biomes as well as many items. This mod is named ethereal, it produces huge amount of new. Minetest module to add a map generator enhancer. ethereal Ethereal v7 Mapgen mod for Minetest Changelog: 1.15 Added Staff of Light (thanks Xanthin), crafted from illumishrooms and can turn stone into glostone and back again Changed how Crystal Spikes reproduce Crystal Ingots now require 2x mese crystal and 2x crystal spikes to craft 1. Will enhance any map generator except v6. For specifics, my favourite parts of Ethereal are probably the biomes. high in the skies), as long there is stone. BIOME mod mapgen to add many new biomes to the world. This module provides the ethereal map generator enhancer, adding many biomes as well as many items and features. Ethereal NG is an absolutely classic mod, it's one of those things that you usually add to a minetest modded game right away because of just how simple it is and how much it adds. The big cluster variant has usually more ores per cluster and is more likely to appear, but found deeper.Īll ores can also be generated in large numbers at Y=1025 or above (i.e. The small cluster variant has clusters with a few ores and is usually less likely to appear and is found in the underground at a higher height. Ores are generated in 2 variants: small cluster and big cluster. Ethereal biomes and items have been completely removed for now. At a height of Y = -4096 or lower, all ores can be found at their peak probability. You can now download MeseCraft easily from the Minetest Content Database (as known as. ![]() Ores generate at a height of Y = 64 or lower, starting with coal ore and becoming more and more valuable as you go deeper. The underground ore generation is simple: The deeper you get, the more you find. All ores are generated by replacing stone at a certain height and always are formed in clusters. ![]()
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